Variable Rate Shading (VRS), also known as Fragment Shading Rate, is a technique which allows to decouple the rasterization and pixel shading rate. VRS can be used to minimize the pixel shading ...
This package can create various texture based VFX material for UI Image & Sprite renderer for Unity. Show Sprite Options: Expands the sprite's option folder. Sprite GrayScale: Converts the sprite ...
This price reflects trading activity during the overnight session on the Blue Ocean ATS, available 8 p.m. to 4 a.m. ET, Sunday through Thursday, when regular markets are closed.
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