Two Average Gamers on MSN
Women and LGBTQ+ gamers get the worst of online toxicity. The data proves it.
50% of Black gamers, 48% of women, 52% of LGBTQ+ players face identity-based harassment. Here's what the research says and which games are doing something about it.
More than forty years ago, the first major rule was announced for anyone encountering something strange in their neighborhood. Yes, right, who you gonna call? Ghostbusters! But seriously, there are ...
The New Republic on MSN
Nonfiction Publishing, Under Threat, Is More Important Than Ever
When Politics & Prose hosted a “wake” last month for The Washington Post’s Book World, the rite of mourning was familiar. The closure of the section and the laying off of the paper’s books editors and ...
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