#include "cc/tiles/tile.h" #include "cc/tiles/tile_priority.h" // Find high and low res tilings and initialize the iterators. PictureLayerTiling* high_res_tiling = nullptr; PictureLayerTiling* low_res ...
#include "cc/tiles/tile.h" #include "cc/tiles/tile_priority.h" // Find high res tiling and initialize the iterator. PictureLayerTiling* high_res_tiling = nullptr; // This variable would point to a ...