Audio is one of the biggest drivers for keeping audience attention. Simon Wyndham talks about sound design, and why the idea of it begins at a very simple level. In a world where people often watch ...
Inside Darius Marder and Nicholas Becker's experiment to create subjectivity through a point of hearing. At the heart of every filmmaking decision is one question: Where is the audience in ...
In the opening scene of Silent Hill, it’s the first time players finally get to hear the notorious siren. This is probably the sound effect that defined the rest of the Silent Hill franchise and is ...
The 2024 Tony Awards will be revealed on Sunday, June 16, and one of the esteemed nominees is sound designer Bray Poor, who is nominated with Will Pickens for “Best Sound Design of a Play” for their ...
"In space," some marketing genius once said, "no one can hear you scream". Bring the Xenomorph and its associated ecosystem ...
Jon Richter is a dark fiction writer and connoisseur, who likes his video games as disturbing as possible. For more information about his books, visit www.jon-richter.com. As far back as the ZX ...
When it comes to drawing players into the world of their game, realistic graphics and intricate simulations are far from the only tools in a developer's arsenal. Sound often plays just as much a part ...
Capcom’s Resident Evil series has often masterfully created tension and scares from the sounds you hear while tiptoeing around ominous environments. While the zombies and monstrosities that walk ...