The latent space has been compared to the Wild West in its lawlessness, but that metaphor disguises the true weirdness of its uncanny valleys. Faceless men struggle to be rendered out of fog, textured ...
“He is still habitually referenced by journalists, critics, academics writing about games and art — even when they aren’t directly engaging with his ideas, Ebert still seems to be a go-to starting ...
Artists work in many mediums — acrylic or oil paints, pencil on canvas, inks and markers, or through a variety of digital methods. But true visionaries are all flocking to a paint program with ...
Art for tabletop games is often the most expensive part of development. Case in point is the success of Stronghold Games’ recent campaign for more Terraforming Mars, which, despite earning more than ...