When I tried to implement instancing some time ago, I found that nearly 0 tutorials/articles were written about it. Much like everything a bit beyond OpenGL 2.1, this seems to be a bit of a taboo ...
Explains OpenGL's extension mechanism, and how it can be used to access features beyond OpenGL 1.1 on the Windows platform. [bquote]Caution: Some extensions share a name, but have a different prefix.
OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...