The phrase "on rails" has something of a negative connotation in the video game industry. It implies that one's game design is lazy, or that it takes freedom away from the player. As developers come ...
As recently as yesterday, Child of Eden was the best reason to own a Kinect for your Xbox 360. It’s still out there and still worth every penny, but the “best reason” award has officially changed ...
GameSpot may get a commission from retail offers. Leave it to Twisted Pixel to come up with something quirky, silly, and totally hilarious. At the Microsoft February Showcase in San Francisco, we got ...
This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. What I'm about to say will ruffle feathers, but here it ...
I just played the first "hardcore" Kinect game. Sitting down, even. It's kind of crazy to think that this is an XBLA game. What followed was a "guided" run through a vibrant Old West setting, heavily ...
Gears of War 3 has only had, let's say, a billion of advertisements all over the airwaves, so we figured we'd kick off this edition of the Video Game Roundup with a look at the the final game in the ...
Earlier this week marked the release of The Gunstringer, the first Kinect title from studio Twisted Pixel. The Austin-based company was looking to create a game that went past the casual nature of ...
Earlier this month, Twisted Pixel, of 'Splosion Man and Comic Jumper fame, unveiled its first Kinect game: The Gunstringer. Described as a Western-themed shooter and platformer starring an undead ...
With The Gunstringer, Twisted Pixel have woven together story and gameplay in a way no Kinect game developer has been able to do to date. It’s a clever setup: you control The Gunstringer’s marionette ...
The Gunstringer is one mean-spirited puppet. This undead cowboy craves revenge in the worst way and remorselessly slays both those who wronged him and others who just happen to be in the way. Sound ...
Twisted Pixel is one of the few developers capable of making games that are funny. Not just games with a few jokes in the cut-scenes, but games that play around with the nuts and bolts of the medium ...
One of the side-effects of discussing games designed for disruptive new technology is the need to establish whether the controls work as intended. It happened with Wii, with iOS, and it’s happening ...
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